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1
on: June 14, 2012, 01:43:09 pm
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Started by nopantszombie - Last post by PSimon23 | ||
I decided to give a hand and sent a post into social bookmarks. I hope the popularity will rise in.
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2
on: January 30, 2012, 01:23:48 pm
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Started by Xoid - Last post by Samael Darkfire | ||
Um... Me thinks this forum is dead.
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3
on: January 27, 2012, 07:07:53 am
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Started by Koukol - Last post by Samael Darkfire | ||
Quote I'd suggest something additional (that would either slightly negate the point of brain rot or the point of NT-network-revives, but work as a better revive system) : the ability to accept revives or not. That is : "The syringe yadda molecular work yadda veins, struggling with urgh yadda zombie thing. Does it succeed? [Yes.] [Unfortunately not.]", click. Dude! You do realize if Kevan does that, then Survivors are going to demand the ability to accept getting up as a zombie or not after death. It'd completely ruin the game. |
4
on: January 27, 2012, 07:02:00 am
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Started by Crusnik4000 - Last post by Samael Darkfire | ||
Quote Zeds require 5 AP to ruin a building, Survivors can repair it with 1 AP Zombos also get XP for doing these. Survivors get nothing. (And don't give me that crap about a safe place to sleep. NOPLACE IS SAFE! Nothing's stopping the zombos from breaking down the barricades.)Zeds required at least 5 AP to destroy a Generator, Survivors can repair it with 1 AP Quote Survivors have better communications (radios), better equipment (scan a Zed with NT tech to track them), better weapons. * In-Game communication currently suck ballz. (Why waste AP to talk when send PM is free?) Zombos have the same access to Out-Game communication as Survivors.* Let's not forget the endless AP we spend to find that equipment. Quote A well equipped survivor can easily kill two full health zeds in a turn. This is my 3rd day playing & none of my Survivors have managed to get in a single kill & they're all extremely well equipped (guns, bullets, all that good stuff).In other words, I support this suggestion. We survivors need more Zombo Hunter skillz ta even da odds! |
5
on: January 27, 2012, 06:51:28 am
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Started by The Impailer - Last post by Samael Darkfire | ||
A better suggestion would be to make certain stuff not use AP.
* Reloading weapons (Lots of AP already wasted in finding bullets & missing. Losing AP to Reload = Overkill) * Using radio/speaking (It takes no effort to talk. I can run several miles while talking, I can shoot zombos while talking, I can repair generators while talking. Heck, I can even take a crap while talking.) |
6
on: January 27, 2012, 06:44:42 am
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Started by Samael Darkfire - Last post by Samael Darkfire | ||
Lab Experience should be zombie useable.
Zombie die. Zombie wait 30 min to 5 hours. Zombie stand fully healed. Survivor die. Survivor wait 30 min to 5 hours. Survivor stand up Zombie. Zombie travel around looking revive point. Zombie wait several days. And finally, Survivor stand up with 50% health. BULLSHIZZ! Better way: Survivor die. Survivor wait 30 min to 5 hours. Survivor stand up Zombie. Zombie use Syringe on heart. Zombie now happy Survivor with 50% health. Requirements * Survivor must be carrying at least one Syringe upon death. * Lab Experience must be learned. |
7
on: January 27, 2012, 06:27:54 am
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Started by Techercizer - Last post by Samael Darkfire | ||
And, no one wants to lose HP for not eating.
But there are beer & wine. How bout you consume those for your daily nutrients? |
8
on: January 26, 2012, 08:23:52 pm
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Started by nopantszombie - Last post by Samael Darkfire | ||
Yes. When you donate, you get to choose a character. None of that character's actions will count against the 160 limit.
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9
on: January 26, 2012, 08:20:18 pm
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Started by Mr NoName001 - Last post by Samael Darkfire | ||
Sniper Rifle
Damage 40 points (32 against a flak jacket.) Base accuracy 5% Capacity 1 Sniper Bullet Locations Armories (1%) Encumbrance 12% Starting Skill: 5% Accuracy Basic Firearms Training: 30% Accuracy Sniper Training: 55% Accuracy Advanced Shotgun Training: 65% Accuracy Expert Sniper Training: 85% Accuracy |
10
on: January 26, 2012, 08:10:37 pm
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Started by Masshu - Last post by Samael Darkfire | ||
Don't get Free Roaming. Spending 2 AP just to go outside & kill some zombo's is bull****. Just carry either a crowbar or a fire ax. If some dumbsizz blocks your entry with an extremely heavily barricaded, then bash it down. Problem solved!
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