Urban Dead Wiki Board
May 18, 2024, 10:26:38 pm
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Looking to move this to a different server - without annoying ads.
  Home Help Search Links Staff List Calendar Login Register  

Question about zerging countermeasures

Pages: [1]   Go Down
Author Topic: Question about zerging countermeasures  (Read 385 times)
« on: August 22, 2007, 02:23:17 pm »

Some of my coworkers and I have started playing recently and we've noticed that we can't match the probabilities at times. It seems like constant strings of bad luck but I was wondering if we're hit by the IP issue since we all share the same external IP. The same thing happens at home with my roommates (same IP).

This is largely due to me telling my friends to play the game so we can compare results and collaborate later in the game while not cheating and trying to help each other but playing objectively as whatever side we chose.

If some of us were to donate, would that remove any potential countermeasure hangs because of IPs? We're also aware of the 160 a day max thing as well so we know donating would remove that. Thanks.
Report Spam   Logged

Share on Facebook Share on Twitter

Samael Darkfire
« Reply #1 on: January 26, 2012, 08:23:52 pm »

Yes. When you donate, you get to choose a character. None of that character's actions will count against the 160 limit.
Report Spam   Logged
« Reply #2 on: June 14, 2012, 01:43:09 pm »

I decided to give a hand and sent a post into social bookmarks. I hope the popularity will rise in.
Report Spam   Logged

Pages: [1]   Go Up
Jump to:  

Bookmark this site! | Upgrade This Forum
SMF For Free - Create your own Forum

Powered by SMF | SMF © 2016, Simple Machines
Privacy Policy