Urban Dead Wiki Board

The Game => Game Discussion (Out of Character) => Topic started by: Mr NoName001 on October 29, 2007, 02:34:55 am

Title: Sniper Rifle.....yet again
Post by: Mr NoName001 on October 29, 2007, 02:34:55 am
Ok I read through the previous suggestions for adding a sniper rifle and I came up with this one. It seems pretty balanced to me but I'd like to at least get some thoughts/advice on it before I actually make a formal suggestion.

Sniper Rifle, to be found in PD's and Armories.

Holds 5 rounds and is a combination rifle and binoculars. Only does the same damage as a pistol so it's not terribly powerfull, and who ever is shot with it is notified who and from where they were shot. It can't be used unless your in a tall building so it's useless when your in face to face combat. I figure the average damage with the low number of ammo would keep it from overpowering anything. Mostly I look at it as simply combineing the binoculars with something that might be able to reach out there and touch someone. That and it might encourage people to work in pairs since it can't necessarily kill anyone easily. Plus with broadcasting where you are it might encourage people to move instead of just sitting on a building and shooting at everyone. With the inability to use it as a close in weapon it forces people to carry a backup weapon so there limited by the number of rounds they could have. Maybe max it's accuracy out at 50%

Give me some suggestions or thoughts if you have any. thanks.

Title: Re: Sniper Rifle.....yet again
Post by: Rain Grey on November 11, 2007, 09:34:29 pm
I gotta vote no, since this wouldn't be a sniper rifle. A sniper rifle is very powerful, should have a maxed accuracy of no less than 80% given maxed skills, and would not necessarily betray your position. If you're going to have a sniper rifle, it should just have a very low chance to find ammo, and there should be a reasonable AP penalty on using it.

Title: Re: Sniper Rifle.....yet again
Post by: Methril on November 13, 2007, 06:10:06 pm
I feel the same way as Rain Gray

Title: Re: Sniper Rifle.....yet again
Post by: Raven Estray on November 28, 2007, 02:59:49 pm
I'd suggest damage at shotgun level and 80% accuracy, but +2 AP for getting into firing position. Also, low chance of ammo and weapon.

Title: Re: Sniper Rifle.....yet again
Post by: bullgod on December 04, 2007, 08:05:26 pm
i'll agree to it the same day they give zombies an attack equivalent of headshot. ::)

Title: Re: Sniper Rifle.....yet again
Post by: Marcus Bell on December 14, 2007, 08:40:45 pm
You know what, Bullgod? You may be on to something. I pretty much play a human, but I could get behind a "Dismember" skill for the zeds, equivalent to a headshot in that the kill move involves ripping the victim apart limb from limb. I imagine it might make a revive a little bit more difficult if the person has to go hunting around for their arm.

I -do- like the idea of a sniper rifle, though, with high accuracy, high AP requirements and very low incidence of bullets (perhaps only in military bases and/or some police stations?). I'd add that it would be nice to be able to shoot at zeds from inside the safe house (I know - that would be powerful, but if you can only find one or two bullets for your sniper rifle, it wouldn't do you much good against a mob).

Title: Re: Sniper Rifle.....yet again
Post by: Samael Darkfire on January 26, 2012, 08:20:18 pm
Sniper Rifle

Damage    40 points (32 against a flak jacket.)
Base accuracy    5%
Capacity    1 Sniper Bullet
Locations    Armories (1%)
Encumbrance    12%

    Starting Skill: 5% Accuracy
    Basic Firearms Training: 30% Accuracy
    Sniper Training: 55% Accuracy
    Advanced Shotgun Training: 65% Accuracy
    Expert Sniper Training: 85% Accuracy